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---
title: nemotron-halloween | daily.dev
description: An NVIDIA engineer built MonsterHouse, a talking garage door for Halloween powered by the open Nemotron Voice Agent stack. It uses Nemotron Speech ASR for...
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og:title: nemotron-halloween | daily.dev
og:description: An NVIDIA engineer built MonsterHouse, a talking garage door for Halloween powered by the open Nemotron Voice Agent stack. It uses Nemotron Speech ASR for...
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# nemotron-halloween

**[Hugging Face](https://daily.dev/sources/huggingface)** · 12 min read · 0 upvotes · 0 comments

## Summary

An NVIDIA engineer built MonsterHouse, a talking garage door for Halloween powered by the open Nemotron Voice Agent stack. It uses Nemotron Speech ASR for listening, the 4-bit quantized Nemotron 3.5 Bolt E4B 4GB model as the conversational brain, Magpie TTS Zeroshot for voice, and Audio2Face-3D to animate a custom mouth rig built in Maya and Unreal Engine 5. A LoRA adapter, trained on a dataset of over 5,000 multi-turn conversations, gives the character its grumpy pirate personality. The system runs on two GPUs, an RTX PRO 6000 Blackwell Max-Q for language and voice, and an RTX PRO 4000 Blackwell for graphics. Median end-of-speech-to-audio latency measured 1.70 seconds with live generation versus 0.72 seconds for cached responses. An optional Nemotron 3 Nano Omni vision model identifies visitor costumes, tested on a video of five costumed sheep.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://huggingface.co/blog/nvidia/nemotron-halloween>

## Questions this post answers

### What is the end-to-end latency for a voice agent using Nemotron Bolt E4B and TTS compared to using cached audio responses?

Median end-of-speech-to-audio latency measured 1.70 seconds when generating a live response with the quantized Bolt E4B model and Magpie TTS, versus 0.72 seconds when using cached, pre-recorded responses. Speech-end detection also waits for 300 ms of silence before processing begins, adding to perceived response time.

_Developers building responsive voice agents can track latency benchmarks like these on daily.dev._

### How does NVIDIA Nemotron 3.5 Bolt E4B compare to Qwen3 30B-A3B for local conversational agents?

Nemotron 3.5 Bolt E4B has a smaller footprint than Qwen3 30B-A3B and Qwen 3.6 35B-A3B while still being a solid choice for local conversational agents. It is an open small language model purpose-built for interactive characters, and is available as a 4-bit quantized 'E4B-4GB' release or a BF16 checkpoint.

_Anyone weighing small open models for on-device agents can follow comparisons like this on daily.dev._

### How much training data is needed to fine-tune a LoRA adapter for a conversational AI character's personality?

A dataset of over 5,000 multi-turn conversations was used to train LoRA adapters for giving a conversational model a consistent personality. Some LoRA training runs took about an hour, others a couple of hours, and a local agent benchmarked results while a separate large LLM created and judged the dataset.

_Engineers planning LoRA fine-tuning for custom agent personas can find practical examples like this on daily.dev._

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---

Tags: [#unreal-engine](https://daily.dev/tags/unreal-engine), [#text-to-speech](https://daily.dev/tags/text-to-speech), [#voice-ai](https://daily.dev/tags/voice-ai)

[View this post on daily.dev](https://daily.dev/posts/nemotron-halloween-gmfbmmoe4)

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