---
title: "New Course From Jettelly On Real-Time Water In Unity Is Coming"
url: https://daily.dev/posts/new-course-from-jettelly-on-real-time-water-in-unity-is-coming-qgt2nuddq
source_url: https://80.lv/articles/fabrizio-espindola-announces-new-course-on-real-time-water-in-unity
type: article
source: "80 LEVEL"
published: 2026-06-30T14:14:07.632Z
updated: 2026-06-30T14:20:10.699Z
tags: ["game-development", "3d", "unity"]
reading_time: 2
upvotes: 1
comments: 0
language: en
---

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# New Course From Jettelly On Real-Time Water In Unity Is Coming

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 1 upvotes · 0 comments

## Summary

Fabrizio Espíndola, author of The Unity Shaders Bible, has announced a 14-hour video course titled 'Real-Time Water in Unity: From Splashes to Oceans'. The course covers a range of water simulation techniques from simple splashes to procedural ocean systems, using Shader Graph, HLSL, Particle System, and C# compute shaders. It requires basic shader knowledge and progresses through 2D/3D water, buoyancy, flowmaps, depth textures, foam effects, and wave math. The course includes 10 hours of core content plus up to 4 additional hours based on student requests. A wishlist is available for launch notifications.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/fabrizio-espindola-announces-new-course-on-real-time-water-in-unity>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/new-course-from-jettelly-on-real-time-water-in-unity-is-coming-qgt2nuddq)
