<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h" -->

---
title: New Halloween Game Put Original Michael Myers Actor in a...
description: IllFonic recreated 1978 Haddonfield for Halloween: The Game, released September 8 on PC, PlayStation 5, and Xbox Series X|S. CCO Jared Gerritzen says original...
canonical: https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: New Halloween Game Put Original Michael Myers Actor in a Mocap Suit | daily.dev
og:description: IllFonic recreated 1978 Haddonfield for Halloween: The Game, released September 8 on PC, PlayStation 5, and Xbox Series X|S. CCO Jared Gerritzen says original...
og:url: https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h
og:image: https://api.daily.dev/og/posts/0olus1k9H.png
og:image:alt: New Halloween Game Put Original Michael Myers Actor in a Mocap Suit
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# New Halloween Game Put Original Michael Myers Actor in a Mocap Suit

**[80 LEVEL](https://daily.dev/sources/80lv)** · 8 min read · 0 upvotes · 0 comments

## Summary

IllFonic recreated 1978 Haddonfield for Halloween: The Game, released September 8 on PC, PlayStation 5, and Xbox Series X|S. CCO Jared Gerritzen says original actor Nick Castle was put in a mocap suit to capture his real Michael Myers movements. The game runs on Unreal Engine 5, whose dynamic lighting replaces the baked lighting IllFonic used in past titles, letting power boxes and the 'Shapejump' world change lighting mid-match. Gerritzen says reactive NPCs that civilians must protect and arm set it apart from Dead by Daylight and Texas Chainsaw Massacre.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit>

## Questions this post answers

### Did the original Michael Myers actor Nick Castle do motion capture for Halloween: The Game?

Yes, Nick Castle was put in a mocap suit to capture his actual movements for Halloween: The Game. IllFonic's animation team also spoke with him and the IP holders about how Michael Myers moves and kills, aiming to preserve his slow, deliberate, emotionless screen presence as a playable character.

_Fans tracking how horror IP games capture original performers can follow the development on daily.dev._

### What engine does Halloween: The Game use and what does it enable for lighting?

Halloween: The Game runs on Unreal Engine 5, which gave IllFonic dynamic lighting that can change mid-match, a shift from the baked lighting used in the studio's earlier titles. This lets power boxes affect large areas and enables distinct lighting for the 'Shapejump' world Michael Myers moves through.

_Developers evaluating Unreal Engine 5's dynamic lighting for live gameplay can find similar case studies on daily.dev._

### How is Halloween: The Game different from other asymmetrical horror games like Dead by Daylight?

The key difference is reactive NPC and AI interaction across the town: in Halloween: The Game, survivors must protect, arm, and alert Haddonfield's civilian residents rather than only worry about themselves, and downed players can take control of responding police to pressure Michael Myers.

_Developers comparing asymmetrical multiplayer design approaches can dig into breakdowns like this on daily.dev._

## Similar posts on daily.dev

- [ILL Devs on UE5, Body Horror, and Physics-Driven Combat](https://daily.dev/posts/ill-devs-on-ue5-body-horror-and-physics-driven-combat-blw8q5sby) · 80 LEVEL · 0 upvotes · 0 comments
- [Halloween: The Game denied classification in Australia and New Zealand over drug depiction](https://daily.dev/posts/halloween-the-game-denied-classification-in-australia-and-new-zealand-over-drug-depiction-yjkc6gj17) · GamesIndustry.biz · 0 upvotes · 0 comments
- [SILENT HILL: Townfall delivers haunting psychological horror at its very best with UE5](https://daily.dev/posts/silent-hill-townfall-delivers-haunting-psychological-horror-at-its-very-best-with-ue5-tw2uv5nz4) · Unreal Engine · 1 upvotes · 0 comments
- [First Look: Bodycam’s Hyperrealistic Zombie Mode in Unreal Engine 5](https://daily.dev/posts/first-look-bodycam-s-hyperrealistic-zombie-mode-in-unreal-engine-5-rcc9pg3dc) · 80 LEVEL · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"New Halloween Game Put Original Michael Myers Actor in a Mocap Suit","url":"https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h"},"datePublished":"2026-10-30T21:07:38.987Z","dateModified":"2026-10-30T21:08:09.079Z","description":"IllFonic recreated 1978 Haddonfield for Halloween: The Game, released September 8 on PC, PlayStation 5, and Xbox Series X|S. CCO Jared Gerritzen says original...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/8ddbae2bd6a5dab141c947eda8656dbc?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/8ddbae2bd6a5dab141c947eda8656dbc?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"80 LEVEL","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"80 LEVEL","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093","url":"https://daily.dev/sources/80lv"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,3d,unreal-engine","timeRequired":"PT8M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"80 LEVEL","item":"https://daily.dev/sources/80lv"},{"@type":"ListItem","position":3,"name":"New Halloween Game Put Original Michael Myers Actor in a Mocap Suit"}]}
{"@context":"https://schema.org","@type":"FAQPage","@id":"https://daily.dev/posts/new-halloween-game-put-original-michael-myers-actor-in-a-mocap-suit-0olus1k9h#faq","mainEntity":[{"@type":"Question","name":"Did the original Michael Myers actor Nick Castle do motion capture for Halloween: The Game?","acceptedAnswer":{"@type":"Answer","text":"Yes, Nick Castle was put in a mocap suit to capture his actual movements for Halloween: The Game. IllFonic's animation team also spoke with him and the IP holders about how Michael Myers moves and kills, aiming to preserve his slow, deliberate, emotionless screen presence as a playable character. Fans tracking how horror IP games capture original performers can follow the development on daily.dev."}},{"@type":"Question","name":"What engine does Halloween: The Game use and what does it enable for lighting?","acceptedAnswer":{"@type":"Answer","text":"Halloween: The Game runs on Unreal Engine 5, which gave IllFonic dynamic lighting that can change mid-match, a shift from the baked lighting used in the studio's earlier titles. This lets power boxes affect large areas and enables distinct lighting for the 'Shapejump' world Michael Myers moves through. Developers evaluating Unreal Engine 5's dynamic lighting for live gameplay can find similar case studies on daily.dev."}},{"@type":"Question","name":"How is Halloween: The Game different from other asymmetrical horror games like Dead by Daylight?","acceptedAnswer":{"@type":"Answer","text":"The key difference is reactive NPC and AI interaction across the town: in Halloween: The Game, survivors must protect, arm, and alert Haddonfield's civilian residents rather than only worry about themselves, and downed players can take control of responding police to pressure Michael Myers. Developers comparing asymmetrical multiplayer design approaches can dig into breakdowns like this on daily.dev."}}]}
```

