---
title: "New Socket Shapes — Blender Developers Blog"
url: https://daily.dev/posts/new-socket-shapes-blender-developers-blog-6nadbhayg
source_url: https://code.blender.org/2025/08/new-socket-shapes/
type: article
source: "Blender"
published: 2025-08-08T07:45:33.495Z
updated: 2025-08-08T07:45:58.358Z
tags: ["3d", "ui-design", "blender"]
reading_time: 9
upvotes: 0
comments: 0
language: en
---

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# New Socket Shapes — Blender Developers Blog

**[Blender](https://daily.dev/sources/blender)** · 9 min read · 0 upvotes · 0 comments

## Summary

Blender 5.0 introduces a redesigned socket shape system for Geometry Nodes to support new features like volume grids and lists. The new system uses four main shapes: vertical bars for single values, diamonds for fields, circles for dynamic data types, and specialized shapes for grids/lists. Socket shapes now communicate what data a node expects or generates, independent of usage context. This change removes some previously available visual information but enables development of blocked features that couldn't progress with the old design.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://code.blender.org/2025/08/new-socket-shapes/>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#ui-design](https://daily.dev/tags/ui-design), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/new-socket-shapes-blender-developers-blog-6nadbhayg)
