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title: New Unity Editor features to speed up your workflows
description: A walkthrough of new Unity Editor features spanning versions 6.3 to 6.5, including grid snapping with rotation support for precise object placement, an updated...
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# New Unity Editor features to speed up your workflows

**[Unity](https://daily.dev/sources/unity)** · 7 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of new Unity Editor features spanning versions 6.3 to 6.5, including grid snapping with rotation support for precise object placement, an updated hierarchy window with customizable columns, a new lighting search tool with advanced query building, an expanded stats overlay showing CPU/GPU render times and memory usage, an optional splash screen, snappable tool overlays, and a new physics debugger for visualizing colliders and rigid body data.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=CiPety1pnI4>

## Questions this post answers

### What new grid snapping features were added between Unity 6.3 and 6.5?

Grid snapping gained support for grid rotations that can match an object's position and rotation, letting objects align at arbitrary angles like 45 degrees. Users can copy an active object's rotation to the grid, switch move gizmos to grid space instead of local space, and manually set grid position and rotation values, such as a 315-degree X rotation for a diagonal grid between floor and ceiling.

_Developers refining level design workflows can track Unity editor updates like this on daily.dev._

### How do I search and filter lights in a Unity 6.5 scene?

Use the new Lighting Search window found under Window, Rendering, Lighting Search, which replaces the legacy Light Explorer with more detail. It supports selecting multiple lights for simultaneous edits, sorting by column, custom column visibility, and an advanced search mode with queries like color, range operators (greater than, less than, equal to), and combined AND conditions for complex criteria.

_Teams optimizing scene lighting can follow Unity tooling changes like this via daily.dev._

### How can I visualize physics colliders in the Unity Editor to debug objects moving through walls?

Enable the Physics Debugger by going to Window, Analysis, Physics Debugger, and switching on collision geometry with gizmos enabled. It visually displays collider types, lets you show none, all, or a custom selection, supports custom colors per component type, and shows rigid body info such as center of mass and inertia tensor for selected objects.

_Game developers chasing physics bugs can keep up with Unity debugging tools through daily.dev._

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/new-unity-editor-features-to-speed-up-your-workflows-l3q3suqmr)

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