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---
title: Nostalgic Repair Sim ReStory Recouped Its Budget in 12 Hours
description: ReStory: Chill Electronics Repairs, a cozy repair sim set in mid-2000s Tokyo, earned over $2 million in less than a week after its August 6 release. The game...
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og:description: ReStory: Chill Electronics Repairs, a cozy repair sim set in mid-2000s Tokyo, earned over $2 million in less than a week after its August 6 release. The game...
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# Nostalgic Repair Sim ReStory Recouped Its Budget in 12 Hours

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

ReStory: Chill Electronics Repairs, a cozy repair sim set in mid-2000s Tokyo, earned over $2 million in less than a week after its August 6 release. The game recouped its entire budget within 12 hours and surpassed $1 million gross overnight. It sold 100,000 copies in roughly 24 hours with an 8.1% day-one conversion rate on Steam. Publisher tinyBuild CEO Alex Nichiporchik confirmed it is now the studio's highest-rated game ever, with over 95% positive Steam reviews.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/nostalgic-repair-sim-restory-recouped-its-budget-in-12-hours>

## Questions this post answers

### How did ReStory: Chill Electronics Repairs perform commercially on Steam at launch?

ReStory recouped its full development budget within 12 hours of release and surpassed $1 million gross overnight. Within roughly 24 hours it sold 100,000 copies, achieving an 8.1% day-one conversion rate on Steam. Lifetime gross Steam revenue reached $2,003,126 (net $1,767,123) in under a week, making it tinyBuild's highest-rated game with over 95% positive reviews.

_Indie developers tracking launch benchmarks and conversion rates follow milestones like these on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#steam](https://daily.dev/tags/steam)

[View this post on daily.dev](https://daily.dev/posts/nostalgic-repair-sim-restory-recouped-its-budget-in-12-hours-7wlfwq6x1)

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