<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp" -->

---
title: Nvidia's Gamescom 2026 lineup: RTX Spark expands, DLSS...
description: Nvidia announced a wave of Gamescom updates: RTX Spark now has publisher support from EA, Embark Studios, and Ubisoft, joining KRAFTON, NetEase, Riot Games,...
canonical: https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: Nvidia's Gamescom 2026 lineup: RTX Spark expands, DLSS 4.5 ships, and ray-traced Nanite arrives | daily.dev
og:description: Nvidia announced a wave of Gamescom updates: RTX Spark now has publisher support from EA, Embark Studios, and Ubisoft, joining KRAFTON, NetEase, Riot Games,...
og:url: https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp
og:image: https://api.daily.dev/og/posts/AjnI395Qp.png
og:image:alt: Nvidia's Gamescom 2026 lineup: RTX Spark expands, DLSS 4.5 ships, and ray-traced Nanite arrives
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Nvidia's Gamescom 2026 lineup: RTX Spark expands, DLSS 4.5 ships, and ray-traced Nanite arrives

**[Collections](https://daily.dev/sources/collections)** · 3 min read · 0 upvotes · 0 comments

## Summary

Nvidia announced a wave of Gamescom updates: RTX Spark now has publisher support from EA, Embark Studios, and Ubisoft, joining KRAFTON, NetEase, Riot Games, and Xbox, with optimized titles including F1 25, Apex Legends, and THE FINALS, plus native EA Javelin Anticheat support. DLSS 4.5's Ray Reconstruction feature, running on a second-generation transformer model, is rolling out to all GeForce RTX GPUs with 30 launch titles. GeForce Now adds new DLSS 4.5 controls, GOG single sign-on, Firefox support, and Steam Machine compatibility. RTX Mega Geometry brings ray-traced Nanite geometry to Unreal Engine 5, debuting in Gears of War: E-Day, with Nvidia saying it may be folded into DirectX Raytracing 2.0. Other items include path tracing for CONTROL Resonant and 007 First Light, NVIDIA ACE coming to Aniimo in early 2027, and RTX Remix updates for Painkiller RTX and Morrowind RTX.

## Content

NVIDIA used Gamescom 2026 to roll out a fairly dense set of announcements covering cloud gaming, developer tools, a new PC platform, and a community-built Morrowind remaster. Here's what was shown.

## DLSS 4.5 Ray Reconstruction

DLSS 4.5 Ray Reconstruction is now available for all GeForce RTX GPUs, launching with support for 30 titles. The update uses a second-generation transformer model. Path tracing is coming to two upcoming games specifically: CONTROL Resonant and 007 First Light.

## RTX Mega Geometry

RTX Mega Geometry is a new rendering feature debuting in Gears of War: E-Day. It brings ray-traced Nanite geometry to Unreal Engine 5, meaning highly detailed geometry can now be ray-traced without the usual performance compromises. NVIDIA says Microsoft plans to incorporate the technology into the DirectX Raytracing 2.0 standard, which would make it available beyond just NVIDIA hardware eventually.

## RTX Spark gains publisher support

RTX Spark is NVIDIA's Windows gaming platform that bundles DLSS, Reflex, and on-device AI agents. Ahead of its fall launch, Electronic Arts, Embark Studios, and Ubisoft have joined earlier partners including KRAFTON, NetEase, Riot Games, and Xbox.

Games being optimized for RTX Spark include F1 25, Apex Legends, Anno 117: Pax Romana, ARC Raiders, and THE FINALS. EA is also bringing its Javelin anti-cheat system natively to the platform, which is notable since anti-cheat compatibility has historically been a friction point for alternative PC form factors.

## Morrowind RTX

Community modder Gokuwashere has been building a Morrowind remaster using RTX Remix, and NVIDIA showed an early build at the event. The current version covers Seyda Neen and Balmora, with path-traced lighting, upgraded textures, volumetric clouds, and revamped water and spell effects. It uses DLSS 4.5 for performance and builds on existing community mods. It's still early, and the project is tracked via Discord.

A Painkiller RTX update through RTX Remix was also mentioned.

## NVIDIA ACE in Aniimo

NVIDIA ACE, the company's AI character animation and behavior toolkit, is coming to Aniimo in early 2027.

## GeForce NOW updates

GeForce NOW picked up several new features tied to Gamescom:

- **DLSS 4.5 controls** for Ultimate members
- **Steam Machine and Steam Controller support**
- **GOG single sign-on**
- **Firefox browser support**
- **Additional Amazon Fire TV devices**

Five games were announced as coming to GeForce NOW at launch: CONTROL Resonant, Gears of War: E-Day, Onimusha: Way of the Sword, The Blood of Dawnwalker, and STAR WARS Zero Company. Thirteen games are joining the cloud library this week, including Aliens: Fireteam Elite 2.

There's also a limited-time promotion bundling CONTROL Resonant with a 12-month Ultimate membership, and a Reddit giveaway with 40+ prizes running alongside the event.

## Questions this post answers

### What is Nvidia's RTX Mega Geometry and how does it relate to Unreal Engine 5's Nanite system?

RTX Mega Geometry brings ray-traced rendering support to Unreal Engine 5's Nanite geometry system, letting Nanite's high-detail meshes be ray traced rather than relying only on rasterization tricks. It debuts in Gears of War: E-Day, and Nvidia expects it to be incorporated into Microsoft's DirectX Raytracing 2.0 standard, which would make it a broader PC ray-tracing feature rather than an Nvidia-only technique.

_daily.dev surfaces engine and rendering updates like this for developers tracking Unreal Engine's ray-tracing roadmap._

### Which GPUs support DLSS 4.5 Ray Reconstruction and how many games use it at launch?

DLSS 4.5 Ray Reconstruction is available on all GeForce RTX GPUs, running on a second-generation transformer model, with 30 titles supported at launch. This is a significant expansion from the feature's original, more limited scope, and GeForce Now cloud gaming is also getting new DLSS 4.5 controls alongside GOG single sign-on and Firefox support.

_developers optimizing for DLSS can follow rollout details like this on daily.dev._

### Which game publishers support Nvidia's RTX Spark platform and what titles are optimized for it?

RTX Spark, Nvidia's Windows platform combining DLSS and Reflex with on-device AI agents, added Electronic Arts, Embark Studios, and Ubisoft to existing partners KRAFTON, NetEase, Riot Games, and Xbox. Optimized titles include F1 25, Apex Legends, Anno 117: Pax Romana, ARC Raiders, and THE FINALS, with EA also bringing native Javelin Anticheat support ahead of the platform's fall release.

_daily.dev helps developers evaluating platform partnerships like RTX Spark stay on top of ecosystem shifts._

## Similar posts on daily.dev

- [NVIDIA RTX Innovations Are Powering the Next Era of Game Development](https://daily.dev/posts/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development-8jywf17lp) · NVIDIA Developer · 0 upvotes · 0 comments
- [The Biggest 3D Art & Technology Highlights From Gamescom 2026](https://daily.dev/posts/the-biggest-3d-art-technology-highlights-from-gamescom-2026-qphqzoflw) · 80 LEVEL · 0 upvotes · 0 comments
- [DLSS 5 is the new ray tracing, and it's going to be inescapable soon](https://daily.dev/posts/dlss-5-is-the-new-ray-tracing-and-it-s-going-to-be-inescapable-soon-4dlhyumul) · XDA Developers · 0 upvotes · 0 comments
- [Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5](https://daily.dev/posts/build-ai-powered-games-with-nvidia-dlss-4-5-rtx-and-unreal-engine-5-qfd5583zn) · NVIDIA Developer · 1 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#nvidia](https://daily.dev/tags/nvidia), [#gpu](https://daily.dev/tags/gpu), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"Nvidia's Gamescom 2026 lineup: RTX Spark expands, DLSS 4.5 ships, and ray-traced Nanite arrives","url":"https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp"},"datePublished":"2026-08-25T19:16:35.463Z","dateModified":"2026-08-27T13:52:10.078Z","description":"Nvidia announced a wave of Gamescom updates: RTX Spark now has publisher support from EA, Embark Studios, and Ubisoft, joining KRAFTON, NetEase, Riot Games,...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/e7821f655e7185ef337a3b956455217b?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/e7821f655e7185ef337a3b956455217b?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"Collections","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"Collections","logo":"https://media.daily.dev/image/upload/s--fk_6ycEi--/f_auto,q_auto/v1780996001/logos/collections?_a=BAMAMiWQ0","url":"https://daily.dev/sources/collections"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,gaming,nvidia,gpu,unreal-engine","timeRequired":"PT3M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"Collections","item":"https://daily.dev/sources/collections"},{"@type":"ListItem","position":3,"name":"Nvidia's Gamescom 2026 lineup: RTX Spark expands, DLSS 4.5 ships, and ray-traced Nanite arrives"}]}
{"@context":"https://schema.org","@type":"FAQPage","@id":"https://daily.dev/posts/nvidia-s-gamescom-2026-lineup-rtx-spark-expands-dlss-4-5-ships-and-ray-traced-nanite-arrives-ajni395qp#faq","mainEntity":[{"@type":"Question","name":"What is Nvidia's RTX Mega Geometry and how does it relate to Unreal Engine 5's Nanite system?","acceptedAnswer":{"@type":"Answer","text":"RTX Mega Geometry brings ray-traced rendering support to Unreal Engine 5's Nanite geometry system, letting Nanite's high-detail meshes be ray traced rather than relying only on rasterization tricks. It debuts in Gears of War: E-Day, and Nvidia expects it to be incorporated into Microsoft's DirectX Raytracing 2.0 standard, which would make it a broader PC ray-tracing feature rather than an Nvidia-only technique. daily.dev surfaces engine and rendering updates like this for developers tracking Unreal Engine's ray-tracing roadmap."}},{"@type":"Question","name":"Which GPUs support DLSS 4.5 Ray Reconstruction and how many games use it at launch?","acceptedAnswer":{"@type":"Answer","text":"DLSS 4.5 Ray Reconstruction is available on all GeForce RTX GPUs, running on a second-generation transformer model, with 30 titles supported at launch. This is a significant expansion from the feature's original, more limited scope, and GeForce Now cloud gaming is also getting new DLSS 4.5 controls alongside GOG single sign-on and Firefox support. developers optimizing for DLSS can follow rollout details like this on daily.dev."}},{"@type":"Question","name":"Which game publishers support Nvidia's RTX Spark platform and what titles are optimized for it?","acceptedAnswer":{"@type":"Answer","text":"RTX Spark, Nvidia's Windows platform combining DLSS and Reflex with on-device AI agents, added Electronic Arts, Embark Studios, and Ubisoft to existing partners KRAFTON, NetEase, Riot Games, and Xbox. Optimized titles include F1 25, Apex Legends, Anno 117: Pax Romana, ARC Raiders, and THE FINALS, with EA also bringing native Javelin Anticheat support ahead of the platform's fall release. daily.dev helps developers evaluating platform partnerships like RTX Spark stay on top of ecosystem shifts."}}]}
```

