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title: One Day of Indie Game Development | daily.dev
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# One Day of Indie Game Development

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 10 min read · 0 upvotes · 0 comments

## Summary

An indie developer shares a day-in-the-life devlog for their farming game 'Home Grown'. The day's work covers implementing a fruit production and harvesting system, including additive model stages for plants, a fruit component with growth timers, a fruit-picking mechanic using secateurs tools, inventory integration for harvested items, tool variants with different range properties, and the addition of apple trees. The developer completes the full lifecycle from planting seeds to selling harvested produce in a shop, all within a single day.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=ykGOLShmcbQ>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming)

[View this post on daily.dev](https://daily.dev/posts/one-day-of-indie-game-development-b3m9wdsqy)

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