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title: Open source or it didn't happen! | daily.dev
description: An indie game studio (Carbon Games, makers of AirMech) explains why they removed the last closed-source library from their codebase, relying entirely on custom...
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og:description: An indie game studio (Carbon Games, makers of AirMech) explains why they removed the last closed-source library from their codebase, relying entirely on custom...
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# Open source or it didn't happen!

**[Overview — bgfx 1.146.9292 documentation](https://daily.dev/sources/bkaradzic)** · 5 min read · 0 upvotes · 0 comments

## Summary

An indie game studio (Carbon Games, makers of AirMech) explains why they removed the last closed-source library from their codebase, relying entirely on custom in-house code and open source software. The author argues proprietary middleware often creates platform lock-in and licensing friction, and shares criteria for picking open source libraries: prefer small single-purpose libraries, favor C over C++, avoid exceptions/RTTI, and choose the simplest tool for the job (e.g., js0n over JSON_Spirit for client-side JSON parsing). The team also plans to eventually open-source parts of their own code under a permissive BSD-style license.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://bkaradzic.github.io/posts/open-source-or-it-didnt-happen>

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---

Tags: [#open-source](https://daily.dev/tags/open-source), [#game-development](https://daily.dev/tags/game-development), [#c++](https://daily.dev/tags/c++)

[View this post on daily.dev](https://daily.dev/posts/open-source-or-it-didn-t-happen--nxwwebjnw)

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