A case study on optimizing Godforge, a mobile turn-based RPG with 200+ heroes, using Unity tooling. Key optimizations included occlusion culling to reduce battle load times from 5-6 seconds to 1-2 seconds, texture atlasing for hero portraits, addressables best practices to reduce CDN size, mipmap standardization, and shader variant reduction by 76%. Memory usage dropped from 4GB to 1.3GB. The team also implemented dynamic quality settings (low/medium/high) based on device detection at load time.

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