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# Optimizing Individual Draw Calls - Game Optimization - Episode 9

**[Ben Cloward](https://daily.dev/sources/bencloward)** · 51 min read · 0 upvotes · 0 comments

## Summary

In this video, we use PIX to take a deeper dive into our game's performance analysis to discover and optimize individual draw calls in Unreal and Unity.

Here's last week's video about optimizing based on our PIX analysis:
https://youtu.be/i3NB6qBhCcw

Take a look at the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD

Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml

------------------------------

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Peace in the Circuitry - Glitch Hop
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Speo - The Little Things
https://www.youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=1hrzCXyBIis>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/optimizing-individual-draw-calls---game-optimization---episode-9-ljhexnwx2)

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