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title: Opus 5.5 is Actually Insane for Game Dev | daily.dev
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# Opus 5.5 is Actually Insane for Game Dev

**[Web Dev Cody](https://daily.dev/sources/webdevcody)** · 7 min read · 0 upvotes · 0 comments

## Summary

A developer shares four 3D browser games built with Claude Opus 5.5, each requested by his kids and prototyped in roughly 40 minutes per game using minimal, low-detail prompts. Games include a store-management title similar to Overcooked, a Minecraft-like survival game with crafting and zombies, a bone-collecting wolf game, and a cat-following exploration game. The author notes the model handled 3D assets, sound effects, and mechanics accurately from a single prompt, used only a small fraction of session credits, and suggests non-technical users, including children, could now build playable 3D game prototypes without coding skills. He also mentions people combining Opus with Blender MCP for higher-quality 3D models and building deployable multiplayer games in hours instead of months.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=bPW56dvRJDY>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#ai-coding](https://daily.dev/tags/ai-coding), [#vibe-coding](https://daily.dev/tags/vibe-coding), [#threejs](https://daily.dev/tags/threejs)

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