---
title: "Organize assets with Addressables"
url: https://daily.dev/posts/organize-assets-with-addressables-pwwafhkox
source_url: https://www.youtube.com/watch?v=ZmIH_JJ-LJs
type: video:youtube
source: "Unity"
published: 2026-06-02T14:11:06.221Z
updated: 2026-06-02T14:11:27.979Z
tags: ["game-development", "unity"]
reading_time: 1
upvotes: 0
comments: 0
language: en
---

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# Organize assets with Addressables

**[Unity](https://daily.dev/sources/unity)** · 1 min read · 0 upvotes · 0 comments

## Summary

When organizing Unity Addressable groups, sorting by asset type leads to slower loads and duplicated content across bundles. The recommended approach is to group assets by runtime usage: a 'boot' group for immediately needed assets (UI, fonts, icons), per-level groups for level-specific content, and a 'shared' group for assets referenced by multiple levels. This pattern avoids bundle duplication, speeds up level loads, and keeps downloads lean.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=ZmIH_JJ-LJs>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/organize-assets-with-addressables-pwwafhkox)
