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# Paris Games Biz showcased a guarded optimism, in the face of turmoil locally and in the industry at large | Opinion

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 5 min read · 0 upvotes · 0 comments

## Summary

French game developers and publishers showed cautious optimism at the third Paris Game Biz event, held amid ongoing civil unrest in the city. Many small studios credited government tax relief, capped at €6M a year, with keeping them afloat, though festival director David Rabineau said UK and German support is more generous. Attendees discussed Ubisoft's and Nacon's struggles, interest in working with existing IP, and the need for marketing help. Generative AI was not extensively used by the developers spoken to, though one larger studio was enthusiastic about using it for prototyping. Paris Games Week, the consumer show that followed, had fewer anchor exhibitors like Xbox, with rumours it could decline like E3 or EGX.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/paris-games-biz-showcased-a-guarded-optimism-in-the-face-of-turmoil-locally-and-in-the-industry-at-large-opinion>

## Questions this post answers

### what is the cap on French government tax relief for game studios

French tax relief for game studios is capped at 6 million euros a year, according to Paris Game Biz festival director David Rabineau. This level suits small indie studios well, but it produces diminishing returns for larger studios that grow beyond 200 staff, since the cap doesn't scale with headcount. Rabineau noted that government support in Germany and the UK is considerably more generous by comparison.

_Studio leaders comparing government incentives across countries can follow industry funding coverage on daily.dev._

### are game studios actually using generative AI in development

Adoption is limited among smaller studios, many of which build hand-crafted titles and found AI didn't fit their development pipeline, even for coding work. One indie studio head described their lead coder as 'the biggest AI hater on the team.' A larger studio was more enthusiastic about using AI for prototyping and concept development, though its use remained an internal point of controversy.

_Developers weighing whether AI tools belong in their pipeline can track real studio experiences on daily.dev._

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---

Tags: [#tech-news](https://daily.dev/tags/tech-news), [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#genai](https://daily.dev/tags/genai)

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