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description: Fiona Sperry, former head of Burnout maker Criterion, recounts how Three Fields Entertainment survived a company-wide redundancy notice in December by...
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og:description: Fiona Sperry, former head of Burnout maker Criterion, recounts how Three Fields Entertainment survived a company-wide redundancy notice in December by...
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# "People want to play arcade racers again" – How the developer of Wreckreation went from a company-wide redundancy notice to working on a sequel

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 11 min read · 2 upvotes · 0 comments

## Summary

Fiona Sperry, former head of Burnout maker Criterion, recounts how Three Fields Entertainment survived a company-wide redundancy notice in December by launching a Patreon, delivering 18 updates to Wreckreation, and ultimately announcing a sequel. The sequel, Wreckreation 2, is being developed under a new studio called When Tides Turn — with the IP transferred between companies — funded by Patreon backers, a UK Games Fund grant, and angel investors. Sperry argues the arcade racing genre still has a viable audience for small, lean teams, and describes a shift to open development using Steam playtests to incorporate player feedback from the earliest stages of production.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/people-want-to-play-arcade-racers-again-how-the-developer-of-wreckreation-went-from-a-company-wide-redundancy-notice-to-working-on-a-sequel>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming)

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