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title: Phased Design Doesn't Have A Finish Line | daily.dev
description: Phased design — where all design work is front-loaded before the build begins — is fundamentally flawed. The hardest design decisions emerge during the build...
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og:description: Phased design — where all design work is front-loaded before the build begins — is fundamentally flawed. The hardest design decisions emerge during the build...
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# Phased Design Doesn't Have A Finish Line

**[Atomic Spin](https://daily.dev/sources/atomicobject)** · 6 min read · 1 upvotes · 0 comments

## Summary

Phased design — where all design work is front-loaded before the build begins — is fundamentally flawed. The hardest design decisions emerge during the build phase, when real data, edge cases, and users expose gaps in early assumptions. When design capacity is exhausted up front, those decisions still get made, just by developers under deadline pressure without design oversight. The alternative is treating design as a continuous rate of effort throughout the project rather than a lump sum at the start: keeping designers in standups, PR reviews, and edge-case discussions. This approach trades the false comfort of a clean Gantt chart for catching wrong turns while they're still fixable, framing it to clients as risk reduction rather than scope creep.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://spin.atomicobject.com/phased-design-no-finish-line>

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---

Tags: [#general-programming](https://daily.dev/tags/general-programming), [#ux](https://daily.dev/tags/ux), [#agile](https://daily.dev/tags/agile)

[View this post on daily.dev](https://daily.dev/posts/phased-design-doesn-t-have-a-finish-line-wtju773ns)

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