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description: Photogrammetry — the technique of reconstructing real-world environments from thousands of overlapping photographs — is behind the lifelike visuals in games...
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# Photogrammetry makes games look incredible, but it's also why I rely on frame generation

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 5 min read · 1 upvotes · 0 comments

## Summary

Photogrammetry — the technique of reconstructing real-world environments from thousands of overlapping photographs — is behind the lifelike visuals in games like Microsoft Flight Simulator, Forza Horizon, and God of War. While it produces stunning results, it places enormous demands on GPU VRAM and rendering bandwidth. Microsoft Flight Simulator 2020 was an early warning sign: no GPU at launch could handle it smoothly, and even modern mid-range cards like the RTX 4070 Ti struggle without frame generation enabled. The piece argues that frame generation is becoming the de facto foundation for achieving both high fidelity and fluid frame rates in photogrammetry-heavy titles, with Nvidia pushing further with features like 6X Multi Frame Generation.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/photogrammetry-makes-games-look-incredible-but-its-also-why-i-rely-on-frame-generation>

## Questions this post answers

### Why did Microsoft Flight Simulator 2020 run so poorly on GPUs like the RTX 2080 Ti at launch?

The RTX 2080 Ti, the top GPU available at the time, could only average 30-40 FPS at 4K because the simulator streamed over two petabytes of satellite and photogrammetry data and rendered dense 3D cityscapes of New York, London, and Tokyo. It launched on DirectX 11, which handled multithreading poorly, causing the CPU to bottleneck geometry delivery to the GPU, and DLSS or frame generation support was not yet available.

_Anyone chasing smooth photorealistic visuals can track how GPU rendering demands and frame generation evolve on daily.dev._

### Do modern GPUs like the RTX 4070 Ti and 5070 Ti need frame generation to run photogrammetry-heavy games smoothly?

Yes, even midrange Blackwell and Ada Lovelace GPUs such as the RTX 4070 Ti and 5070 Ti generally need frame generation enabled to achieve fluid performance in games with dense photogrammetric assets, since raw rasterization alone still struggles under the heavy VRAM and texture load these environments demand.

_Gamers weighing GPU upgrades can follow rendering and frame generation trends on daily.dev before deciding what to buy._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#gpu](https://daily.dev/tags/gpu)

[View this post on daily.dev](https://daily.dev/posts/photogrammetry-makes-games-look-incredible-but-it-s-also-why-i-rely-on-frame-generation-avqolylfo)

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