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title: Pixar-Style Detached Facial Features Rig With Bifrost
description: A rigging technique called Detached Facial Features (DFF), used in Pixar&#x27;s Win or Lose, separates the mouth from head topology to allow more stylized and...
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# Pixar-Style Detached Facial Features Rig With Bifrost

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

A rigging technique called Detached Facial Features (DFF), used in Pixar's Win or Lose, separates the mouth from head topology to allow more stylized and exaggerated facial expressions. Rigger Farid M. Panah built an example using Maya's Bifrost plug-in and plans to release a tutorial. Other artists, including Edward Ureña and Krysidian, have experimented with DFF in Blender. The piece also mentions related Maya tools: Zhenggang Deng's rigging plug-ins and Ehsan Bayat's free Animo toolkit, plus a look at Panah's fake muscle system tested on a muscular body.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/pixar-style-detached-facial-features-rig-with-bifrost>

## Questions this post answers

### What is the Detached Facial Features (DFF) rigging technique used in Pixar's Win or Lose?

Detached Facial Features is a rigging approach that separates the mouth from the head topology, giving animators more freedom to move, reshape, and exaggerate facial expressions beyond what a traditional connected facial rig allows. It was used for characters in Pixar's Win or Lose, and riggers such as Farid M. Panah have recreated the effect in Maya using the Bifrost plug-in, while others have built similar systems in Blender.

_Riggers exploring stylized facial setups can follow DFF breakdowns and tool releases on daily.dev._

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design)

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