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# Pointless Lessons: How We Built Scooter Commuter

**[Viget](https://daily.dev/sources/viget)** · 4 min read · 0 upvotes · 0 comments

## Summary

Scooter Commuter is a browser-based game built in 48 hours during Viget's internal hackathon (Pointless Palooza) to help remote workers mentally transition into their workday. The team of five went from concept to working product using JS/React, Phaser.js, and Vercel. The game simulates a morning commute ritual—prompting players to hydrate, stretch, get dressed, and more—before starting work. Key lessons include managing AI-assisted coding carefully (avoid single-file sprawl), embracing constraints as creativity drivers, and sharing ideas even when uncertain about them.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.viget.com/articles/pointless-lessons-how-we-built-scooter-commuter/>

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---

Tags: [#react](https://daily.dev/tags/react), [#game-development](https://daily.dev/tags/game-development), [#remote-work](https://daily.dev/tags/remote-work), [#hackathon](https://daily.dev/tags/hackathon)

[View this post on daily.dev](https://daily.dev/posts/pointless-lessons-how-we-built-scooter-commuter-ymkv7fxzw)

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