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title: Pont | daily.dev
description: A developer built Pont, an online multiplayer Qwirkle board game, using Rust compiled to WebAssembly for both client and server — with no JavaScript written by...
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og:title: Pont | daily.dev
og:description: A developer built Pont, an online multiplayer Qwirkle board game, using Rust compiled to WebAssembly for both client and server — with no JavaScript written by...
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> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# Pont

**[Matt Keeter](https://daily.dev/sources/mattkeeter)** · 6 min read · 0 upvotes · 0 comments

## Summary

A developer built Pont, an online multiplayer Qwirkle board game, using Rust compiled to WebAssembly for both client and server — with no JavaScript written by hand. The post covers the full architecture: an NGINX proxy, a Rust async server using the smol runtime with MPSC queues and WebSocket communication, and a 2000-line framework-less Rust/WASM client doing direct DOM manipulation via web-sys. Messages are strongly typed, serialized with Serde and bincode. Key challenges included async Rust ecosystem fragmentation, cross-browser compatibility (especially Safari), and managing stateful UI complexity without a framework.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://mattkeeter.com/projects/pont>

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---

Tags: [#webdev](https://daily.dev/tags/webdev), [#rust](https://daily.dev/tags/rust), [#webassembly](https://daily.dev/tags/webassembly)

[View this post on daily.dev](https://daily.dev/posts/pont-9ia5ndfyx)

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