---
title: "Porting The Legend Of Zelda: Twilight Princess To The 3DS"
url: https://daily.dev/posts/porting-the-legend-of-zelda-twilight-princess-to-the-3ds-ass0sqams
source_url: https://hackaday.com/2026/07/02/porting-the-legend-of-zelda-twilight-princess-to-the-3ds
type: article
source: "Hackaday"
published: 2026-07-03T05:30:36.762Z
updated: 2026-07-03T05:31:04.049Z
tags: ["embedded", "reverse-engineering"]
reading_time: 2
upvotes: 0
comments: 0
language: en
---

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# Porting The Legend Of Zelda: Twilight Princess To The 3DS

**[Hackaday](https://daily.dev/sources/hackaday)** · 2 min read · 0 upvotes · 0 comments

## Summary

A developer named Tobi is porting The Legend of Zelda: Twilight Princess (originally a GameCube/Wii title) to the Nintendo 3DS using the game's recently decompiled source code. Despite being an early-stage effort, the game is already playable on the handheld, though with graphical glitches and instability. The 3DS hardware — with 128 MB of FCRAM and a capable processor — is close enough to the original consoles to make the port feasible. Next steps include bug fixing, optimization, and potentially enabling native 3D rendering.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://hackaday.com/2026/07/02/porting-the-legend-of-zelda-twilight-princess-to-the-3ds>

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---

Tags: [#embedded](https://daily.dev/tags/embedded), [#reverse-engineering](https://daily.dev/tags/reverse-engineering)

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