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title: Preparing for CoreCLR: Unity’s New Lifecycle Management API
description: Unity 6.5 (currently in beta) introduces a new Lifecycle Management API with eight new attributes to address long-standing pain points around domain reloading...
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# Preparing for CoreCLR: Unity’s New Lifecycle Management API

**[git-amend](https://daily.dev/sources/git-amend)** · 9 min read · 0 upvotes · 0 comments

## Summary

Unity 6.5 (currently in beta) introduces a new Lifecycle Management API with eight new attributes to address long-standing pain points around domain reloading and static variable management. Key additions include AutoStaticsCleanup and NoAutoStaticsCleanup for automatic resetting of static members between play mode sessions, OnEnteringPlayMode and OnExitingPlayMode hooks for custom logic at play mode transitions, and a code reload family (OnCodeLoaded, OnCodeInitializing, OnCodeDeinitializing, OnCodeUnloading) for fine-grained control over assembly load/unload phases. These APIs are runtime-agnostic, working with both Mono and the upcoming CoreCLR, and are designed to smooth the transition to CoreCLR planned for Unity 6.8. An open-source backport is available for Unity 6.0–6.4.

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Tags: [#c#](https://daily.dev/tags/c#), [#unity](https://daily.dev/tags/unity)

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