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title: Procedural Manta Ray System Made With Unity | daily.dev
description: Jawad Srour built a fully procedural manta ray animation system in Unity without baked animations or skeletal rigs. The swimming motion is generated entirely...
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# Procedural Manta Ray System Made With Unity

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Jawad Srour built a fully procedural manta ray animation system in Unity without baked animations or skeletal rigs. The swimming motion is generated entirely on the GPU using Unity's VFX Graph and Shader Graph, with each ray's motion driven by an accumulated phase value synchronized with the VFX simulation. Procedural texturing and randomized attributes add natural variation, while LOD swapping and GPU-side computation keep the system optimized and scalable.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/manta-ray-system-built-with-unity-s-shader-graph-vfx-graph>

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---

Tags: [#unity](https://daily.dev/tags/unity)

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