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# Production vs. Marketing Budgets

**[Cain on Games](https://daily.dev/sources/cainongames)** · 10 min read · 0 upvotes · 0 comments

## Summary

Veteran game developer Tim Cain explains the difference between production and marketing budgets in the games industry, tracing how marketing spend has grown from near-zero to sometimes exceeding production costs. He outlines three core reasons companies invest in marketing: discoverability (making players aware the game exists), image (saturation advertising that builds perceived quality), and ratings (legal but ethically grey tactics like press trips, early access, and developer access to influence reviewer scores). He draws parallels to the movie industry, where marketing budgets exceeding production budgets became common first.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=fTgsVxJUueg>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#marketing](https://daily.dev/tags/marketing)

[View this post on daily.dev](https://daily.dev/posts/production-vs-marketing-budgets-leenttayb)

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