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title: Programming Better Shops for my Farming Game | daily.dev
description: A devlog update for 'Homegrown and Happy', an indie farming game in development for 3 years. The developer implements shop improvements including category tabs...
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# Programming Better Shops for my Farming Game

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 14 min read · 0 upvotes · 0 comments

## Summary

A devlog update for 'Homegrown and Happy', an indie farming game in development for 3 years. The developer implements shop improvements including category tabs with a toggle group system, a locked items mechanic that unlocks based on in-game earnings, UI polish with shadows and scroll bars, and a new secondhand shop where players can sell unwanted items for 50% of their original price. Code architecture highlights include a condition-based item eligibility system replacing manual item lists, and a custom UI engine with toggleable button classes and listener patterns. The developer also debugs a rendering issue in a previous game and experiments with building art styles.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=kq6HdJzpzCU>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#ui-design](https://daily.dev/tags/ui-design), [#blender](https://daily.dev/tags/blender)

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