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---
title: Programming the Restaurant Task System for my Game
description: A devlog covering the implementation of a restaurant task system for an indie farming game built on a custom engine. The developer walks through backend task...
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og:description: A devlog covering the implementation of a restaurant task system for an indie farming game built on a custom engine. The developer walks through backend task...
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# Programming the Restaurant Task System for my Game

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 13 min read · 0 upvotes · 0 comments

## Summary

A devlog covering the implementation of a restaurant task system for an indie farming game built on a custom engine. The developer walks through backend task logic, UI design and implementation (done line-by-line without a visual editor), a task generation algorithm that scales with restaurant tier, 3D modeling in Blender for the restaurant and NPC chef, and upgradeable market stall mechanics. Playtesting feedback is shared, highlighting how the system adds strategic crop-growing decisions without forcing players to complete tasks every week.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=JkPAz0sMx8w>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d)

[View this post on daily.dev](https://daily.dev/posts/programming-the-restaurant-task-system-for-my-game-6mryuykuq)

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