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title: Proposed Wine Code Uses Zink For OpenGL-On-Vulkan By Default
description: A CodeWeavers engineer has opened a merge request to make Wine use Mesa's Zink OpenGL-on-Vulkan driver by default. Zink would be built as a Windows PE binary,...
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og:description: A CodeWeavers engineer has opened a merge request to make Wine use Mesa's Zink OpenGL-on-Vulkan driver by default. Zink would be built as a Windows PE binary,...
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# Proposed Wine Code Uses Zink For OpenGL-On-Vulkan By Default

**[Phoronix](https://daily.dev/sources/phoronix)** · 1 min read · 0 upvotes · 0 comments

## Summary

A CodeWeavers engineer has opened a merge request to make Wine use Mesa's Zink OpenGL-on-Vulkan driver by default. Zink would be built as a Windows PE binary, simplifying the OpenGL implementation path for Windows games and apps running under Wine. The change targets Mesa 26.0.3 and can be disabled via '--disable-mesa'. The rationale is fewer corner cases, simplified testing, and alignment with Vulkan as the future graphics API as hardware vendors reduce OpenGL investment.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.phoronix.com/news/Wine-MR-Zink-By-Default>

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---

Tags: [#mesa](https://daily.dev/tags/mesa), [#opengl](https://daily.dev/tags/opengl), [#vulkan](https://daily.dev/tags/vulkan)

[View this post on daily.dev](https://daily.dev/posts/proposed-wine-code-uses-zink-for-opengl-on-vulkan-by-default-blylzehps)

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