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title: PVS-Studio brings Unreal Engine support to Team licenses
description: PVS-Studio 7.43 now includes Unreal Engine project analysis in its Team license tier, previously restricted to Enterprise. This change targets small and...
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# PVS-Studio brings Unreal Engine support to Team licenses

**[Medium](https://daily.dev/sources/medium_js)** · 9 min read · 0 upvotes · 0 comments

## Summary

PVS-Studio 7.43 now includes Unreal Engine project analysis in its Team license tier, previously restricted to Enterprise. This change targets small and mid-sized game studios that use Unreal Engine but couldn't justify the cost of an Enterprise license. The post explains the motivation (42% of game developers use UE as their primary engine, many in AA/indie studios with limited budgets), outlines UE-specific features like built-in annotations, UE-specific diagnostic rules, and integration with Unreal Build Tool, Horde, and SN-DBS, and covers general C++ diagnostics for memory management, logic errors, and more.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://medium.com/pvs-studio/pvs-studio-brings-unreal-engine-support-to-team-licenses-7341558f55f9>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#c++](https://daily.dev/tags/c++)

[View this post on daily.dev](https://daily.dev/posts/pvs-studio-brings-unreal-engine-support-to-team-licenses-2wj0cdhoq)

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