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# Radial Menu Systems in Unity | Shapes, Gradients & Interaction

**[git-amend](https://daily.dev/sources/git-amend)** · 20 min read · 0 upvotes · 0 comments

## Summary

A step-by-step walkthrough of building a radial menu system in Unity using UI Toolkit's Painter 2D API and the new gradient features introduced in Unity 6.3. Covers the full implementation: a data struct for menu items, a static math helper class for layout calculations (center, radii, segment angles, icon positioning), a custom visual element that draws filled and stroked ring/pie segments with gradients, and a MonoBehaviour controller that handles input, opening/closing the menu, icon placement, hover highlighting, and selection events.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=gQ4U65pITTk>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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