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title: raft consensus, explained simply (then built in go)
description: A walkthrough of the Raft consensus algorithm using a playground analogy, followed by a complete Go implementation called Hotaru — a replicated key-value...
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# raft consensus, explained simply (then built in go)

**[Medium](https://daily.dev/sources/medium_js)** · 15 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of the Raft consensus algorithm using a playground analogy, followed by a complete Go implementation called Hotaru — a replicated key-value database. Covers all core Raft phases: election timeouts, leader election, heartbeats, log replication, log matching, commit safety, persistence, and state machine replication. Each concept is explained with an analogy (kids, captains, notebooks) then mapped to real Go code with struct names, RPC handlers, and paper section references. The post ends with a working demo of crash recovery and future work items like log compaction and linearizable reads.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://medium.com/@knightkun/raft-consensus-explained-simply-then-built-in-go-f642531b6527>

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---

Tags: [#golang](https://daily.dev/tags/golang), [#distributed-systems](https://daily.dev/tags/distributed-systems)

[View this post on daily.dev](https://daily.dev/posts/raft-consensus-explained-simply-then-built-in-go--mjhwwgmlh)

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