<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/rain-effect-with-quick3d-particles-ogpodonun" -->

---
title: Rain effect with Quick3D Particles | daily.dev
description: Qt Quick3D Particles module in Qt 6.10 and 6.11 introduces features for creating realistic rain effects without expensive calculations. Key additions include...
canonical: https://daily.dev/posts/rain-effect-with-quick3d-particles-ogpodonun
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: Rain effect with Quick3D Particles | daily.dev
og:description: Qt Quick3D Particles module in Qt 6.10 and 6.11 introduces features for creating realistic rain effects without expensive calculations. Key additions include...
og:url: https://daily.dev/posts/rain-effect-with-quick3d-particles-ogpodonun
og:image: https://api.daily.dev/og/posts/OgpOdoNun.png
og:image:alt: Rain effect with Quick3D Particles
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Rain effect with Quick3D Particles

**[Qt](https://daily.dev/sources/qt)** · 5 min read · 0 upvotes · 0 comments

## Summary

Qt Quick3D Particles module in Qt 6.10 and 6.11 introduces features for creating realistic rain effects without expensive calculations. Key additions include the reversed property for running individual emitters backward in time, EmitMode for controlling particle direction based on surface normals and reflections, and ParticleSceneShape3D for dynamically calculating particle shapes across entire scenes with multiple models. These features enable particles to interact convincingly with 3D scenes, demonstrated through a rain effect implementation with splashes that reflect off surfaces.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.qt.io/blog/rain-effect-with-quick3d-particles>

## Similar posts on daily.dev

- [This Dynamic Rain System Brings Terrain-Adaptive Rain to Unity](https://daily.dev/posts/this-dynamic-rain-system-brings-terrain-adaptive-rain-to-unity-6ypehcmoi) · 80 LEVEL · 1 upvotes · 0 comments
- [Sakura Rabbit Showcased Dynamic Rain Effects In Unity](https://daily.dev/posts/sakura-rabbit-showcased-dynamic-rain-effects-in-unity-uxij3izh8) · 80 LEVEL · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#qt](https://daily.dev/tags/qt), [#qml](https://daily.dev/tags/qml)

[View this post on daily.dev](https://daily.dev/posts/rain-effect-with-quick3d-particles-ogpodonun)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"Rain effect with Quick3D Particles","url":"https://daily.dev/posts/rain-effect-with-quick3d-particles-ogpodonun","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/rain-effect-with-quick3d-particles-ogpodonun"},"datePublished":"2026-02-16T06:50:47.494Z","dateModified":"2026-08-24T06:53:52.529Z","description":"Qt Quick3D Particles module in Qt 6.10 and 6.11 introduces features for creating realistic rain effects without expensive calculations. Key additions include...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/1d0cbc24ffb18d760011b244f7043f71?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/1d0cbc24ffb18d760011b244f7043f71?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"Qt","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"Qt","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/fe6d7c1f4f824966befd58ee13f9de40","url":"https://daily.dev/sources/qt"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/rain-effect-with-quick3d-particles-ogpodonun","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,3d,qt,qml","timeRequired":"PT5M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"Qt","item":"https://daily.dev/sources/qt"},{"@type":"ListItem","position":3,"name":"Rain effect with Quick3D Particles"}]}
```

