<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per" -->

---
title: Rapier Physics with Macroquad: Rust Game Physics | daily.dev
description: This post discusses using Rapier Physics with units of measurement (UOM) in Rust game development. It introduces the uom crate and how it can catch errors at...
canonical: https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: Rapier Physics with Macroquad: Rust Game Physics | daily.dev
og:description: This post discusses using Rapier Physics with units of measurement (UOM) in Rust game development. It introduces the uom crate and how it can catch errors at...
og:url: https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per
og:image: https://api.daily.dev/og/posts/AurjC8peR.png
og:image:alt: Rapier Physics with Macroquad: Rust Game Physics
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Rapier Physics with Macroquad: Rust Game Physics

**[Community Picks](https://daily.dev/sources/community)** · 7 min read · 2 upvotes · 0 comments

## Summary

This post discusses using Rapier Physics with units of measurement (UOM) in Rust game development. It introduces the uom crate and how it can catch errors at compile time. The post also explains how to add uom to a project and provides code examples.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://rodneylab.hashnode.dev/rapier-physics-with-macroquad>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#rust](https://daily.dev/tags/rust)

[View this post on daily.dev](https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"Rapier Physics with Macroquad: Rust Game Physics","url":"https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per"},"datePublished":"2024-05-17T11:58:35.964Z","dateModified":"2024-05-17T11:58:35.316Z","description":"This post discusses using Rapier Physics with units of measurement (UOM) in Rust game development. It introduces the uom crate and how it can catch errors at...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/0697b352560d328b94fb5e14fef8dbdc?_a=AQAEuiZ","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/0697b352560d328b94fb5e14fef8dbdc?_a=AQAEuiZ","isAccessibleForFree":true,"articleSection":"Community Picks","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"Community Picks","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1655817725/logos/community","url":"https://daily.dev/sources/community"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":2},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,rust","timeRequired":"PT7M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"Community Picks","item":"https://daily.dev/sources/community"},{"@type":"ListItem","position":3,"name":"Rapier Physics with Macroquad: Rust Game Physics"}]}
```

