---
title: "Rapier Physics with Macroquad: Rust Game Physics"
url: https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per
source_url: https://rodneylab.hashnode.dev/rapier-physics-with-macroquad
type: article
source: "Community Picks"
published: 2024-05-17T11:58:35.964Z
updated: 2024-05-17T11:58:35.316Z
tags: ["game-development", "rust"]
reading_time: 7
upvotes: 2
comments: 0
language: en
---

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# Rapier Physics with Macroquad: Rust Game Physics

**[Community Picks](https://daily.dev/sources/community)** · 7 min read · 2 upvotes · 0 comments

## Summary

This post discusses using Rapier Physics with units of measurement (UOM) in Rust game development. It introduces the uom crate and how it can catch errors at compile time. The post also explains how to add uom to a project and provides code examples.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://rodneylab.hashnode.dev/rapier-physics-with-macroquad>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#rust](https://daily.dev/tags/rust)

[View this post on daily.dev](https://daily.dev/posts/rapier-physics-with-macroquad-rust-game-physics-aurjc8per)
