---
title: "Ray Marching, and making 3D Worlds with Math"
url: https://daily.dev/posts/ray-marching-and-making-3d-worlds-with-math-o7fhesmun
source_url: https://www.youtube.com/watch?v=BNZtUB7yhX4
type: video:youtube
source: "SimonDev"
published: 2026-02-13T12:34:15.740Z
updated: 2026-02-13T14:21:53.437Z
tags: ["game-development"]
reading_time: 6
upvotes: 0
comments: 0
language: en
---

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# Ray Marching, and making 3D Worlds with Math

**[SimonDev](https://daily.dev/sources/simondev758)** · 6 min read · 0 upvotes · 0 comments

## Summary

Built this entire video on raymarching in shaders using shaders, ray marching, and signed distance functions.

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In this video, I cover ray marching and some of the cool stuff you can do with it in shaders. We cover basic scene construction, unions/intersections/subtractions, doing smooth minimums, normal generation and soft shadows, and anything else that seems kinda neat about the technique.

Ray Marching: https://en.wikipedia.org/wiki/Ray_marching
Great Resource for Ray Marching and SDF's: https://iquilezles.org/
Smooth Maximum: https://en.wikipedia.org/wiki/Smooth_maximum

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=BNZtUB7yhX4>

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---

Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/ray-marching-and-making-3d-worlds-with-math-o7fhesmun)
