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# RayLib 6 Released - The Easiest C/C++ Game Library Just Got Even Better!

**[Gamefromscratch](https://daily.dev/sources/gamefromscratch)** · 9 min read · 0 upvotes · 0 comments

## Summary

RayLib 6 has been released, bringing significant updates to the popular C/C++ game development library. Key additions include a CPU-based software renderer (enabling ports to microcontrollers like ESP32), a new memory framebuffer platform backend for headless rendering, an experimental Win32 and Emscripten (browser) backend, redesigned fullscreen and high-DPI scaling, a revamped skeletal animation system with blending support, a reorganized file system API, 30+ text management functions, and a new example manager tool. The release closed 330 issues, added 20 new functions, 70 new examples, and gained 210 new contributors. RayLib remains free, open-source under the zlib license, highly modular, and offers language bindings for C#, Go, Lua, Python, Rust, Zig, Odin, and many more.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=R4NxhHKQQlQ>

## Similar posts on daily.dev

- [5 Reasons I Chose Raylib Over Other Game Engines](https://daily.dev/posts/5-reasons-i-chose-raylib-over-other-game-engines-oqp0fcdtu) · Atomic Spin · 1 upvotes · 1 comments

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Tags: [#game-development](https://daily.dev/tags/game-development), [#c](https://daily.dev/tags/c)

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