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title: Ready for XREAL AURA | daily.dev
description: Godot is part of the launch lineup for XREAL AURA, the first optical see-through glasses running Android XR. Developers can download the Godot editor and its...
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og:description: Godot is part of the launch lineup for XREAL AURA, the first optical see-through glasses running Android XR. Developers can download the Godot editor and its...
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# Ready for XREAL AURA

**[Godot](https://daily.dev/sources/godot)** · 2 min read · 0 upvotes · 0 comments

## Summary

Godot is part of the launch lineup for XREAL AURA, the first optical see-through glasses running Android XR. Developers can download the Godot editor and its companion app directly on the headset to develop, export, and publish spatial Godot games and apps natively. The release adds support for OpenXR Spatial Containers, system-managed volumes for displaying spatial content similar to desktop windows. The Godot Foundation, Blender Studio, and W4 Games are also porting the 3D game DOGWALK to a spatial version for XREAL AURA, planned for release later this year.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/godot-xreal-aura-launch>

## Questions this post answers

### Can I run the Godot editor directly on XR glasses instead of a desktop?

Yes, the Godot editor and a companion app are available on XREAL AURA, the first optical see-through glasses running Android XR, letting developers develop, export, and publish spatial Godot games and apps natively on the device within a multi-window spatial workspace.

_Developers exploring on-device spatial workflows can follow Godot's XR progress on daily.dev._

### What are OpenXR Spatial Containers and how does Godot support them?

OpenXR Spatial Containers are system-managed volumes where applications display spatial content, similar to how desktop apps draw 2D content in windows. Godot added support for these containers to let spatial games and apps appear anchored in physical space, such as on a table, with hand tracking and low-latency display on XREAL AURA.

_Those evaluating OpenXR features for spatial apps can track Godot's XR updates via daily.dev._

### Is anyone porting an existing 3D game to spatial XR using Godot?

The Godot Foundation, Blender Studio, and W4 Games are collaborating on a spatial port of the 3D game DOGWALK to XREAL AURA using OpenXR Spatial Containers, to demonstrate how easily existing 3D games can be ported to spatial formats. The team has already handled key engineering challenges and is polishing the game for release later this year.

_Developers planning their own 3D-to-spatial ports can watch this case study unfold on daily.dev._

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- [I went hands-on with XREAL’s Android XR glasses, and I didn’t want to take them off](https://daily.dev/posts/i-went-hands-on-with-xreal-s-android-xr-glasses-and-i-didn-t-want-to-take-them-off-eezwbytfs) · XDA Developers · 0 upvotes · 0 comments
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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot), [#openxr](https://daily.dev/tags/openxr)

[View this post on daily.dev](https://daily.dev/posts/ready-for-xreal-aura-op6a0z9up)

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