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# Realistic Human Head Rig Achieved Without Blendshapes in MetaHuman

**[80 LEVEL](https://daily.dev/sources/80lv)** · 1 min read · 0 upvotes · 0 comments

## Summary

A realistic human head rig without blendshapes is achieved using the 3D Scan Store-to-MetaHuman pipeline. It utilizes a default MetaHuman rig and HD head scan and textures, along with an upgraded MetaHuman shader. The author plans to share a video breakdown of the project in the future.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/photorealistic-human-head-rig-achieved-without-blendshapes-in-metahuman/>

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---

Tags: [#metahuman](https://daily.dev/tags/metahuman), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/realistic-human-head-rig-achieved-without-blendshapes-in-metahuman-gcff6fsg6)

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