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title: Realistic Muscle Deformation Using RBF Rig | daily.dev
description: Igor Silva, a Character Technical Artist at Blizzard Entertainment, shared a WIP RBF muscle rig for a character rendered in Unreal Engine 5. The setup uses no...
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og:description: Igor Silva, a Character Technical Artist at Blizzard Entertainment, shared a WIP RBF muscle rig for a character rendered in Unreal Engine 5. The setup uses no...
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# Realistic Muscle Deformation Using RBF Rig

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Igor Silva, a Character Technical Artist at Blizzard Entertainment, shared a WIP RBF muscle rig for a character rendered in Unreal Engine 5. The setup uses no blendshapes — only around 15 bones per side — to achieve realistic torso and arm muscle deformation. A Maya viewport version of the rig is also shown. Related rigging resources for Maya artists are linked, including tools by Thomas Bittner and Zhenggang Deng.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/realistic-torso-deformation-with-rbf-muscle-rig>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/realistic-muscle-deformation-using-rbf-rig-myzeot1kw)

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