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title: Realistic Plant Collision Logic Implemented in Unity For...
description: In early 2024, Kacper Szwajka presented a breakdown of GPU-accelerated real-time procedural terrain placement in Unity and showcased his upcoming game. He also...
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# Realistic Plant Collision Logic Implemented in Unity For a Game

**[80 LEVEL](https://daily.dev/sources/80lv)** · 1 min read · 0 upvotes · 0 comments

## Summary

In early 2024, Kacper Szwajka presented a breakdown of GPU-accelerated real-time procedural terrain placement in Unity and showcased his upcoming game. He also revealed a new plant collision logic.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/realistic-plant-collision-logic-implemented-in-unity-for-a-game/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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