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---
title: Reallusion’s 2026 3D Character Contest: Meet the Winners
description: Reallusion announced the winners of its 2026 3D Character Contest, which ran from June 1 to October 1, 2026. The contest drew 200 submissions from 49...
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og:description: Reallusion announced the winners of its 2026 3D Character Contest, which ran from June 1 to October 1, 2026. The contest drew 200 submissions from 49...
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# Reallusion’s 2026 3D Character Contest: Meet the Winners

**[80 LEVEL](https://daily.dev/sources/80lv)** · 8 min read · 0 upvotes · 0 comments

## Summary

Reallusion announced the winners of its 2026 3D Character Contest, which ran from June 1 to October 1, 2026. The contest drew 200 submissions from 49 countries, judged across Realistic Character Design, Stylized Character Design, Realistic Character Animation, and Stylized Character Animation categories. Winners used Character Creator, iClone, and AccuRIG alongside tools like ZBrush and Blender. Sponsors included NVIDIA, Maxon, Epic Games, Unity, SideFX, Marvelous Designer, MSI, WD, and CenterGrid. Reallusion also named 28 additional winners across AccuRIG characters, Special Awards, and Honorable Mentions.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/reallusion-s-2026-3d-character-contest-meet-the-winners>

## Questions this post answers

### How many submissions did Reallusion's 2026 3D Character Contest receive and from how many countries?

The contest received 200 submissions from 49 countries. It ran from June 1 to October 1, 2026, and judged entries across Realistic Character Design, Stylized Character Design, Realistic Character Animation, and Stylized Character Animation categories, plus Best AccuRIG Character and Special Award winners.

_3D artists tracking character pipeline contests and tool showcases can follow updates like this on daily.dev._

### What third-party tools do artists commonly combine with Character Creator for character design contests?

Winning entrants combined Character Creator with ZBrush, Substance Painter, Marvelous Designer, Blender, Wrap, Texturing.xyz, and Maya. One winner specifically used the Blender Data Link to build a character base, while another used GoZ Plus to maintain subdivided geometry detail when moving into ZBrush.

_Artists comparing character art pipelines can keep up with tool workflows like this via daily.dev._

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---

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