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title: Rebel Wolves chooses UE5 to power ambitious open world...
description: Rebel Wolves, the Warsaw-based studio behind upcoming vampire RPG The Blood of Dawnwalker, discusses why they chose Unreal Engine 5 for their debut open-world...
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# Rebel Wolves chooses UE5 to power ambitious open world RPG The Blood of Dawnwalker

**[Unreal Engine](https://daily.dev/sources/unreal)** · 5 min read · 2 upvotes · 0 comments

## Summary

Rebel Wolves, the Warsaw-based studio behind upcoming vampire RPG The Blood of Dawnwalker, discusses why they chose Unreal Engine 5 for their debut open-world title. The interview covers the game's dual day/night protagonist mechanics, its historical fantasy setting inspired by Eastern European folklore, and how access to UE5's source code and profiling tools enabled custom features and ongoing performance optimization throughout development and beyond release.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.unrealengine.com/developer-interviews/heres-why-rebel-wolves-chose-ue5-to-power-its-ambitious-large-scale-open-world-rpg-the-blood-of-dawnwalker>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/rebel-wolves-chooses-ue5-to-power-ambitious-open-world-rpg-the-blood-of-dawnwalker-jv9gdo16c)

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