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# Recreating Almalexia from The Elder Scrolls as a Cinematic Character

**[80 LEVEL](https://daily.dev/sources/80lv)** · 8 min read · 0 upvotes · 0 comments

## Summary

Junior 3D character artist Margarida Coelho breaks down her process recreating Almalexia from The Elder Scrolls III: Morrowind as a realistic cinematic character. She details her workflow shift from Blender to Maya, learning XGen for hair and Arnold for rendering, sculpting the face and anatomy in ZBrush with custom skin pore brushes, building the armor and mask with alpha maps, using Dynamic Subdivision for chainmail, laying out UDIMs for texturing, and hand-painting tattoos and patina detail in Substance 3D Painter.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

[View this post on daily.dev](https://daily.dev/posts/recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character-psfhcrre4)

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