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title: Recreating Nostalgic Alley of Peace Set in Italy | daily.dev
description: Environment artist Alex K. Arabi shares his process for creating a 3D recreation of Vicolo della Pace, a late 1800s Italian alley, as a student project. He...
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og:description: Environment artist Alex K. Arabi shares his process for creating a 3D recreation of Vicolo della Pace, a late 1800s Italian alley, as a student project. He...
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# Recreating Nostalgic Alley of Peace Set in Italy

**[80 LEVEL](https://daily.dev/sources/80lv)** · 11 min read · 1 upvotes · 0 comments

## Summary

Environment artist Alex K. Arabi shares his process for creating a 3D recreation of Vicolo della Pace, a late 1800s Italian alley, as a student project. He covers his 6-week workflow from blockout in Blender to final assembly in Unreal Engine, including modular kit construction, tileable material creation in Substance 3D Designer, ZBrush high-poly sculpting, and custom shaders for world-position color tinting and vertex paint wear. Key techniques include trim sheets with RGB masking for window variation, decal-based storytelling, manual cobblestone height variation, and a LUT created in Photoshop for final color grading with warm highlights and cool shadows to achieve a nostalgic tone.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/recreating-nostalgic-3d-alley-of-peace-set-in-italy>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#blender](https://daily.dev/tags/blender), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

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