Godot 4.7.1 RC 1 is now available, arriving just over a week after the Godot 4.7 stable release. This release candidate focuses on regression fixes, with 27 contributors submitting 41 improvements. Key fixes include: a crash in Tree::_get_item_focus_rect, scene tree drag-and-drop regression on touchscreens, visual glitches in GraphEdit connection lines, Android input issues (backspace and EditorSettings errors), navigation agent avoidance simulation bugs after pause/resume, a double-destruction risk in CookieContextMbedTLS, and several rendering issues including flickering lighting on mesh instances with non-uniform scale and incorrect shader variant data reads. Both Standard and .NET (mono) builds are available for testing.
18K Impressions