This project is a web implementation of the raining green code seen in the Matrix franchise. It's built right on top of the upcoming graphics API WebGPU, but falls back to the functional WebGL wrapper, REGL. The project used to rely on Three.js's GPUComputationRenderer, which only worked in browsers supporting WebGL's oes_texture_float extension.

12m read timeFrom github.com
Post cover image
Table of contents
TL;DRaboutgoalsside note: other people's Matrix effectscustomizationFuture directionsContributionsOther details