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# Roblox announces standalone app publishing and browser play at RDC 2026

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 1 upvotes · 0 comments

## Summary

Roblox unveiled Roblox Everywhere at its 2026 Developers Conference, a new initiative letting creators publish games as standalone apps across mobile, PC, and consoles while Roblox manages the underlying tech, with select storefronts like Epic Games Store, Steam, and GOG possibly involved. Additional announcements include browser play starting on Chrome by end of 2026, offline solo play arriving in early access with full release in mid-2027, new engine features (orthographic camera, sprite-sheet imports, UI gradients, animated image containers), a Friends chat tab with voice typing, and a Roblox Wallet and Card launching in December for eligible US creators. The mobile AI-powered Build feature expands to Serbia and Singapore. Roblox reported creators earned about $1.7 billion over the past year and $5 billion since 2013, with 29 billion hours played last quarter across 180+ countries. The EU designated Roblox a Very Large Online Platform given its 45 million+ regional users, and despite Q2 revenue of $1.5 billion (up 36% year over year), shares dropped roughly 70% on monetization concerns.

## Content

Roblox announced a new initiative called Roblox Everywhere at its annual Developers Conference (RDC 2026), letting creators publish their games as standalone apps on mobile, PC, and consoles. Roblox handles the underlying technology and services while developers get to distribute through external storefronts.

The rollout starts with a select group of developers and storefronts. Steam, the Epic Games Store, GOG, the App Store, and Google Play have all been mentioned, though it's not yet clear exactly which will participate at launch. Revenue-share economics stay the same as on the Roblox app, including the higher DevEx rate for age-verified US adults.

A few other distribution changes are coming alongside this:

- **Browser-based play** (starting with Chrome) arrives by end of 2026, no installation required
- **Offline solo play** enters early access before a full release in mid-2027

## Engine and creator tools

On the technical side, Roblox announced several engine updates: an orthographic camera mode, sprite-sheet import, animated image containers, and new UI effects including gradients. The AI-powered "Build" tool, which generates scenes from text prompts, is expanding to Serbia and Singapore. There are also new NPC capabilities in the works.

For communication, Roblox is adding a Friends chat tab, voice typing, and Quick Words presets.

## Money and payments

Roblox Wallet and Roblox Card are launching in December for US creators aged 18 and up, giving creators more direct payment options.

On the broader financial picture: creators earned roughly $1.7 billion over the past year and more than $5 billion total since the DevEx program launched in 2013. Players logged 29 billion hours last quarter across 180+ countries. The EU has designated Roblox a Very Large Online Platform given its 45 million+ EU users.

That said, Roblox's Q2 revenue rose 36% year-over-year to $1.5 billion, but shares fell around 70% on lower-than-expected monetization. The company also said it's adjusting its discovery ranking algorithm to better balance shorter sessions against deeper, longer-form games - which suggests it's still working through how to turn engagement into revenue more effectively.

## Questions this post answers

### What is Roblox Everywhere and how does it let developers publish standalone apps?

Roblox Everywhere is an initiative announced at Roblox's Developers Conference that lets creators publish their games as standalone apps on mobile, PC, and consoles without rebuilding them from scratch. Roblox handles the underlying tech and services, and the rollout starts with a select group of developers and storefronts, with Epic Games Store, Steam, and GOG mentioned as possible partners though not confirmed.

_Developers weighing distribution strategy can follow Roblox platform changes like this on daily.dev._

### When will Roblox games be playable directly in a web browser without installing anything?

Browser play for Roblox starts with Chrome and is expected by the end of 2026, letting players jump into games without installing the client. Offline solo play is a separate feature entering early access first, with a full release targeted for mid-2027.

_Track platform rollout timelines like this on daily.dev while planning cross-platform game releases._

### How much have Roblox creators earned through the DevEx program?

Roblox creators earned roughly $1.7 billion over the past year and more than $5 billion total since the DevEx program launched in 2013. Players logged 29 billion hours of playtime last quarter across more than 180 countries, even as Roblox shares fell around 70% on monetization concerns despite Q2 revenue of $1.5 billion, up 36% year over year.

_Creators evaluating platform earnings potential can follow monetization trends like this on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#creator-economy](https://daily.dev/tags/creator-economy)

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