---
title: "Rust Bevy Entity Component System"
url: https://daily.dev/posts/rust-bevy-entity-component-system-3mkuua8fr
source_url: https://blog.logrocket.com/rust-bevy-entity-component-system/
type: article
source: "LogRocket"
published: 2022-09-15T14:34:47.783Z
updated: 2022-09-15T14:34:47.700Z
tags: ["rust"]
reading_time: 13
upvotes: 2
comments: 0
language: en
---

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# Rust Bevy Entity Component System

**[LogRocket](https://daily.dev/sources/logrocket)** · 13 min read · 2 upvotes · 0 comments

## Summary

Rust Bevy is a game engine written in Rust that is known for featuring a very ergonomic Entity Component System. Rust uses traits for abstracting over behavior, and functions implement some traits, like FnMut, automatically. To do so, we’ll build a small, Bevy-like API from scratch. Let’s create a System trait that allows us to run arbitrary systems.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://blog.logrocket.com/rust-bevy-entity-component-system/>

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---

Tags: [#rust](https://daily.dev/tags/rust)

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