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---
title: Sabre Wulf Remastered | daily.dev
description: Genesis Project has finished Sabre Wulf Remastered, a rebuild of Ultimate's 1984 jungle maze for the Commodore 64. The finished game is dated 25 October 2026....
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og:description: Genesis Project has finished Sabre Wulf Remastered, a rebuild of Ultimate's 1984 jungle maze for the Commodore 64. The finished game is dated 25 October 2026....
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# Sabre Wulf Remastered

**[Hacker News](https://daily.dev/sources/hn)** · 2 min read · 3 upvotes · 0 comments

## Summary

Genesis Project has finished Sabre Wulf Remastered, a rebuild of Ultimate's 1984 jungle maze for the Commodore 64. The finished game is dated 25 October 2026. It spans 256 screens of jungle, where you must find four amulet pieces and show them to a guardian. Graphics for the release disk are credited to JonEgg, who re-imagined the Sabre Wulf loading screen in 2017. The game ships as a D64 disk image, playable with one player and a joystick in port 2, and is also available on itch.io. It will only be released as a digital download, with no physical boxed edition.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://gp-64.com/swr>

## Questions this post answers

### Where can I download Sabre Wulf Remastered for the Commodore 64

Sabre Wulf Remastered is distributed as a D64 disk image by Genesis Project, with the finished game released on 25 October 2026. It is also available on itch.io, and requires a joystick in port 2 for single-player use. There is no boxed edition; it is a digital download only.

_Retro C64 fans tracking fan remasters can follow releases like this one on daily.dev._

### Who did the artwork for the Sabre Wulf Remastered title and loading screens

Jon Eggelton, known as JonEgg, created the artwork. He originally re-imagined the Sabre Wulf loading screen in 2017 and later drew the title screen for the full remaster released by Genesis Project.

_People following retro game art and remasters can keep up with projects like this on daily.dev._

## Community take

How the wider developer community reacted, aggregated from 1 discussion and 14 comments across hackernews (as of 2026-10-25).

**TL;DR:** The discussion is nostalgic, centered on fond memories of the original Sabre Wulf, Ultimate's catalog, and the era of games without walkthroughs, with tangents into Rareware history and retro computing.

**Sentiment:** 65% positive · 30% mixed · 5% skeptical

**The case for**

- Evokes strong nostalgia for an era of gaming with less hand-holding and more exploration.
- Appreciation for the original's distinctive details like the loading screen font, rhymes, and the Bach-derived title music.
- Enthusiasm for getting a new generation (kids) into retro platforms like the C64.

**The pushback**

- One commenter notes a phrase in the writeup reads like AI-generated text (an 'AIism').
- Some ambivalence about AI-assisted retro game recreation, distinguishing low-effort 'AI slop' from genuine craft.

**By community**

- hackernews (positive): Commenters reminisce warmly about the original game, Ultimate's other isometric titles, and related Rareware history rather than critiquing the remaster itself.

**Open questions**

- How does the remaster actually look and play on original CRT hardware?

**Highlights**

> My uncle loved this game, bless him. It's one of my oldest memories of gaming, along with Knight Lore on the ZX Spectrum (the tiny rubber one) The title music will always be in my head. I only recently found out that it's from Bach's "Prelude and Fugue in C major" https://www.youtube.com/watch?v=mKsAypz6Ou8 What really influenced my imagination forever since childhood was the tiny things like spelling "Wolf" with a "u" and the font and the little rhymes when you picked up a piece of the medallion... > 256 screens of jungle. One way out. Ah AIisms. :) But that's okay. Indeed when I first played with AI a couple years ago, one of the first things I did was recreate the loading screens of old Spectrum and C64 games. :)
> — [Scapeghost on hackernews](https://news.ycombinator.com/item?id=50235030)

> I miss classic Rareware. DKC and their games on N64 were my childhood. Banjo, Jet Force Gemini, GoldenEye and Perfect Dark. They struggled to deliver the same pace of development when GameCube came out. Nintendo lost confidence and let Microsoft buy the controlling share [1]. They haven't been the same since. Dinosaur Planet, an unreleased Rareware N64 title, has recently resurfaced [2, 3]. I've been meaning to give that a go. [1] This is a fantastic video essay on how the Nintendo-Rareware split happened: https://www.youtube.com/watch?v=RIt4sSVpors [2] Here's the trailer of what Rareware turned into Star Fox Adventures. This game feels like it had more soul: https://www.youtube.com/watch?v=rKFJx-FQ86w [3] Some coverage: https://www.youtube.com/watch?v=bkiPTtrunPg
> — [echelon on hackernews · 1 comments](https://news.ycombinator.com/item?id=50234095)

> That's awesome. I just purchased commodore 64 ultimate last month, for myself and my 8 year old to geek out on. I miss the days of: 1. Platform you can understand and own fully with some effort 2. Hacking hardware through software and doing weird things to it. I never owned a c64 as a kid, so this is new to both my son and I. I loved his joy when he did the most basic loop of two print statements (10 print "bey blades", 20 print "rule!" 30 goto 10) and saw something that he did work :). I'm excited that the community is growing just as we are joining it! (A lot of what I am seeing is of course AI assisted, ranging from pure AI slop with no real human value, to experts of old using AI to speed up some truly amazing works of craft and art. I'm personally at a stage where I'm using AI as a mentor to learn and supplant books, while crafting code by hand, until I have enough knowledge and confidence to involve ai more fully while still feeling in control)
> — [NikolaNovak on hackernews](https://news.ycombinator.com/item?id=50233989)

> Relevant: The original main character of Dinosaur Planet (the N64 game which turned into Starfox Adventures and moved to the the GameCube) was supposed to be none other than ... Sabre. I still remember seeing the first screenshots of Dinosaur Planet (next to early screenshots of Conker's Bad Fur Day) in an N64 magazine back in the day and thought "this looks like it's going to be the most graphically advanced N64 game, a nice way to end the console generation". Of course that didn't happen. Conker did still come out though.
> — [cubefox on hackernews](https://news.ycombinator.com/item?id=50234768)

> Back from before you could lookup guides and were invested enough in games you had brought to wander around lost for weeks fairly unsure what the aim was.
> — [ZiiS on hackernews · 1 comments](https://news.ycombinator.com/item?id=50234073)

**Source threads**

- [hackernews](https://news.ycombinator.com/item?id=50233775) · 50 points · 14 comments

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---

Tags: [#gaming](https://daily.dev/tags/gaming)

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