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title: Scaling Bevy Development | daily.dev
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# Scaling Bevy Development

**[Bevy Engine](https://daily.dev/sources/bevy)** · 9 min read · 0 upvotes · 0 comments

## Summary

Bevy, the popular Rust game engine, is restructuring its governance to scale development beyond its founder-centric model. A new Subject Matter Expert (SME) role lets recognized technical experts vote on controversial pull requests within their domain (Rendering, ECS, Reflection, Animation), with two SME approvals now sufficient to merge a change without the Project Lead. James Liu joins as a new Maintainer, and a new Bevy Organization document and public People page formalize roles and community structure. The post also previews upcoming Bevy 0.10 features including a stageless ECS scheduler, depth/normal prepass, SSAO, asset preprocessing, and windows-as-entities.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://bevy.org/news/scaling-bevy-development>

## Questions this post answers

### What is the Subject Matter Expert (SME) role in the Bevy game engine project?

Subject Matter Experts are Bevy contributors who have demonstrated technical expertise and aligned vision within a specific subject area such as Rendering, ECS, Reflection, or Animation. If two SMEs in the same subject area approve a controversial pull request, a maintainer can merge it without requiring the Project Lead's direct approval, though the Project Lead retains final veto power.

_Track how open source projects like Bevy evolve their contribution and review processes on daily.dev._

### Who are the initial Subject Matter Experts named in the Bevy project's new governance structure?

The first SMEs cover four subject areas: Rendering (Rob Swain and Rob Macdonald), ECS (Boxy, James Liu, and Joy), Reflection (Gino Valente and Jakob Hellermann), and Animation (James Liu and François Mockers). James Liu was also named a new Maintainer alongside holding SME status in ECS and Animation.

_Developers evaluating engine maturity can follow Bevy's contributor structure updates on daily.dev._

### What major features are planned for Bevy 0.10?

Bevy 0.10, expected about a month after the announcement, plans a rebuilt stageless ECS scheduler removing the need for stages, a depth and normal prepass for rendering, screen space ambient occlusion built on that prepass, a reworked asset preprocessing system, windows represented as ECS entities instead of resources, and a split of the monolithic UI style type into smaller pieces.

_Game developers planning engine upgrades can track Bevy release changes on daily.dev._

## Similar posts on daily.dev

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---

Tags: [#open-source](https://daily.dev/tags/open-source), [#rust](https://daily.dev/tags/rust)

[View this post on daily.dev](https://daily.dev/posts/scaling-bevy-development-8b9joudbi)

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