A detailed breakdown of the 3D production pipeline used to create a digital character of tennis player Stefanos Tsitsipas for an interactive website. The workflow covers photogrammetry scanning with ~70 cameras, UV optimization to consolidate multiple textures into a single set for WebGL, rigging via Mixamo, cloth simulation in Marvelous Designer, hair sculpting in ZBrush, texture baking with Redshift and Substance Painter, and animation optimization using shape keys. Key challenges included compressing a 14-day production into a tight schedule, replicating Tsitsipas' serve motion frame-by-frame, and exporting optimized animated models with cloth simulation for real-time WebGL rendering.
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